What
size do you need your architectural renderings to be?
What is a high-rez
architectural rendering?
By now you have hear the term high-rez
or high-resolution. With regards to architectural renderings
it is one of the most misinterpreted terms when used by
anyone other than the most experienced graphic designers
and 3D artists. Resolution refers to the density of pixels
that make up an image. A pixel is the tiny spot of colour
used to build an overall image. One picture will consist
of millions of pixels to create what appears to be a photograph
- hence the term "megapixels" that has been coined
by the digital camera manufacturers. The more pixels you
have the bigger the image can be before the actual pixels
themselves become visible to the naked eye.
If you don't have enough pixels in your
architectural rendering then the viewer's eye will actually
see the tiny squares that make up the whole image. This
is particularly noticeable on angled roof lines, landscaping
and people. The image will lose all of it's sharpness and
will be blurry, or "pixelated". An example is
below:
| This is image is at normal screen resolution and
looks fine. The number of pixels match the output of
your computer's monitor. |
This image is at one quarter of the correct resolution
and is "pixelated". There are not enough
pixels to show the image correctly to the naked eye. |
 |
 |
Screen resolution, which is what you are
viewing now, is actually quite low, in fact it is a fraction
of print resolution so your architectural renderings need
only be small.
Print Resolution for architectural renderings
This is the most misunderstood term in
the industry, and that includes advertising agencies. To
start with, I will go into your basic inkjet printer's
resolution, which everyone can relate to.
Lets assume you have a printer capable
of printing at 720 DPI (Dots per inch) and you want to
make an image that is 6 inches by 4 inches in size. Most
people jump to the conclusion that they need and architectural
rendering that is 4320x2880 pixels so they can patch every
dot on the printer with a pixel. Most of my clients insist
on this and wont accept some simple facts about printing
with ink.
FACT: it takes multiple dots in varying
patterns to create one pixel of colour!
This means that the resolution you really need to get
optimum results on your printer is about one third of the
maximum DPI that you are printing at. The image you would
want is really 1440x960, which will process faster, be
easier for your printer to interpret and save you a lot
of disc space. It will also save your software or printer
having to resize the image before the ink hits the paper,
which could have led to undesirable results.
The same principal often applies to newspapers, magazines
and brochures. They all create a pattern of dots to get
a final image. Our architectural renderings look great
at just 200 DPI and you can hardly tell the difference
between that and 300 DPI. Posters look great at 120 DPI
and billboards can get to resolutions like 20 DPI or lower.
Why explain this? Because people often ask us for images
that will fill an A3 sized piece of paper at 600 DPI. This
means the image will take longer to render, will be difficult
to transfer and will slow down the graphic designer. The
resolution you actually need is often far less than what
you may assume.
The best way to determine the image size is refer to the
printer or tell us what you are printing to and the finished
size you need. Usually the most you will ever need is 300
DPI, which regardless of the ability of the printer exceeds
what the human eye can actually perceive.
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Updated
November 2005 |